

- BLENDER ON MAC UPDATE
- BLENDER ON MAC PRO
- BLENDER ON MAC SOFTWARE
- BLENDER ON MAC SERIES
- BLENDER ON MAC FREE
BLENDER ON MAC PRO
If you absolutely have to buy a Mac then the 15" MacBook Pro is probably the best bet. Laptop with a 20-series GPU might be a bit expensive though, but it might be worth-it specially if you were planning to spend ~$3k for a MacBook Pro. NVIDIA will soon release new GPUs for their 20 series.
BLENDER ON MAC SERIES
A laptop with specifications like Intel Core i5 for CPU and 8GB RAM would also work just fine, and you can find a laptop with an NVIDIA GTX 970 on Ebay/Craigslist for pretty cheap these days.įor the NVIDIA 10 GPU series cards a GTX 1060 would be a good entry point. With a gaming PC, you could buy something with very good specs for about \$1~1.5K. GPU acceletarion for rendering will likely still be unavailable.įor that reason, I cannot recommend a Mac for Blender.

Even once optimized we are likely looking at systems that will under perform for heavy tasks like rendering or animating heavy scenes with lots of particle systems or animated objects. While Blender does run on M1 it is at the time of writing not yet really optimized and crash prone. On the new ARM based M1 Macs Blender runs natively without the need for rosetta, since Blender already supported compiling for the ARM platform on Linux, so only a few adjustments were necessary.ĪRM processors are known for their lower power requirements suited for mobile devices, but not their performance. Even if you could somehow get an NVIDia card to work on your Mackintosh, Apple decided to deprecate third party toolkits on their platform, thus making CUDA unavailable for GPU acceleration of Cycles renders.Īdditionally, given that also Apple decided to deprecate support for third party graphics APIs like OpenCL and OpenGL in favor of their own Metal API you will always be looking at a feature crippled system when compared to competing platforms in terms of GPU rendering and real time drawing performance, which makes MacOS an even less of an advisable ecosystem to invest in if you are seriously looking at open source software. Macs these days come equipped with AMD cards which have sup-par support for GPU rendering. Unfortunately, to get an even remotely decent GPU (Graphics Processing Unit) on a new Mac you'll be looking at $3K+, certainly not worth the money. The most important component for Blender is a good graphics card. For those using Blender to create assets and animations for use in VR games, being able to see their creations in-headset before being imported into a game engine could help streamline the production process.Since hardware questions and computer recommendations are considered off topic here, and this is a frequent topic that often comes up in new questions, here is a somewhat canonical answer that hopefully covers the main points. Initially, Blender’s VR support will only allow for scene inspection, which means users can look at their creations up close and at scale. Trying out Blender's #VR model inspector add-on in 2.83.
BLENDER ON MAC SOFTWARE
VR support is being added via the OpenXR API, which will allow the software to interface with any headset supporting OpenXR (which has wide support in the VR industry, though is still in the early process rolling out to individual headsets).


2019 LG 5K Mk2 94W Thunderbolt 3 Monitor (USB-C in) Radeon Pro WX9100 16GB + Sonnet Breakaway 650W eGPU. Original Article (April 8th, 2020): The next version of Blender, version 2.83 planned for release in late-may, will include a first wave of VR support, the company recently announced. It'd be great to get other people's setups and results to find out what combination of official Mac hardware works best for Blender. The creators have also released a feature showcase video highlighting some other items in arrival with 2.83, namely OpenVDB import, OptiX viewport denoising, and a new physics-enabled Cloth Brush.
BLENDER ON MAC UPDATE
Update (June 4th, 2020): Blender version 2.83 is now live, which includes the ability to inspect scenes from a VR headset. Blender is a public project, made by hundreds of people from around the world by studios and individual artists, professionals and hobbyists, scientists, students, VFX experts, animators, game artists, modders, and the list goes on. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
BLENDER ON MAC FREE
The recent release lets users step into their 3D scenes to see them up close and at scale new VR features are expected in future releases. Blender is the free and open source 3D creation suite. Blender, a popular free open-source modeling and animation tool, just launched its 2.83 update, which brings basic VR support via the OpenXR API.
